This is Super Smash Flash unblocked: McLeodGaming's original 2006 platform fighter runs above on Ruffle, served from supersmashflash.org itself, so it plays in an ordinary browser tab on a school Chromebook or laptop. Free, no download, no account, and two people can play on one keyboard.
Super Smash Flash: Melee in a browser window, 2006 style
Super Smash Flash is the fan game McLeodGaming's Cleod9 made in Macromedia Flash 8 in 2006. Its title screen says it plainly: it is based on Super Smash Bros. Melee for the Nintendo GameCube, and the characters belong to Nintendo, HAL, Sega, Capcom and the rest. It was a hit on Newgrounds and Armor Games, and this is the Newgrounds version of the file.
The rules are Smash rules. Nobody has a health bar. Every hit raises a damage percentage, and the higher it climbs the further the next hit sends you flying. You lose a life (a stock) when you fly off the edge of the screen, and the last fighter with stocks left wins. Items drop in during a match: we saw a Bob-omb, a beam sword, a heart container and a mushroom in one short game on Dream Land.
The select screen starts with 13 fighters: Mario, Link, Zelda, Samus, Kirby, Pikachu, Fox, Captain Falcon, Mega Man, Sonic, Tails, Knuckles and Blade, a fan character. Fifteen more squares are question marks. The unlock messages in the file name them: Luigi, Young Link, Jigglypuff, Mewtwo, Mr. Game & Watch, Shadow, Super Sonic, Zero, Cloud, Crono, Lloyd, Naruto, Inuyasha, Mr. Incredible and Blue. Final Destination and Battlefield unlock as well.
Controls & mechanics
| Action | Control | Purpose |
|---|---|---|
| Move (Player 1) | Arrow keys | Hold Down on a thin platform to drop through it |
| Jump (Player 1) | O | |
| Attack (Player 1) | P | Alone: normal attack. With Left or Right: smash attack. Down + P on the ground: special |
| Player 2 | W A S D move, G jumps, F attacks | Same move rules as player 1 |
| Pause | Backspace | |
| Menus | Mouse | Drag the P1/P2 tokens onto fighters on the select screen |
How to win more Super Smash Flash matches
- Watch the percentage, not a health bar: Low damage means you are hard to launch. Stay out of the way at high percentages and go for knockouts when the other fighter is above 100%.
- Mix normal and smash attacks: The game's own tip: rack up damage by mixing your Special with normal and smash attacks, then finish with a smash (P plus a direction).
- Knock airborne fighters down: A downward hit on someone in the air is a meteor smash. Over a pit it can end a stock at low damage.
- Mind the edges: Walking off the side costs a stock just like getting launched. On Dream Land, the ground ends sooner than you expect.
- Use the platforms: Hold Down to fall through thin platforms to escape or to chase.
- Start with a level 1 CPU: The CPU card has a level slider. Learn one fighter against level 1, then raise it.
Key features
- The original file: Super Smash Flash by McLeodGaming, the 2006 Newgrounds version, played through Ruffle and served from this domain.
- Two players, one keyboard: Player 1 on the arrows with O and P, player 2 on WASD with G and F. Up to four fighters per match, the rest CPU.
- 28 fighters: 13 at the start and 15 more to unlock, from Luigi and Mewtwo to Naruto, Cloud and Mr. Incredible.
- Real Smash rules: Damage percentages, stocks, knockouts off the edge, and items falling in mid-match.
- Solo modes: Classic, Adventure and All-Star, plus Target Test, Multi-Man Melee and Training in the Stadium.
- Your progress stays: The game asks for a user name the first time and keeps your records and unlocks in the browser.
Game info
- Title: Super Smash Flash
- Developer: McLeodGaming
- Category: Fighting & Brawlers
- Platform: Web browser (HTML5)
- Developer: McLeodGaming (Cleod9) · Super Smash Flash (2006) · original Flash file on Ruffle, served from supersmashflash.org
Pro tip: Click inside the game once before a match so the keys reach it, and do not clear site data for this domain: that is where Super Smash Flash keeps your name, records and unlocks.